List of bugs and glitches
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This page is a collection of all features in the game that are likely not part of the world and were left in the game by mistake.
Stealing items
When right-clicking to pick up items at the right time when the player is moving, the range of interactable tiles moves by 1 or even 2 squares in the direction of the movement, allowing the player to pick up items that were not intended to be picked up, such as display items behind shopkeepers' counters.
Dialog errors
- If the player brings a
blue music crystal to Argim, a dialogue option to select the item is enabled, but cancelling it or picking a wrong item leads to the generic conversation options. Moreover, any item with the magical items class can be given to him instead of the crystal.
- Frinos expects the party to bring him a
red music crystal, but any item with the magical items class works, such as a
Triifalai seed.
- Amine can gamble with the party and apparently always wins, but sometimes the party actually wins and is given 10
while the wrong (losing) text is shown.
Map errors
- In the old Dji-Fadh building, using the
fruit to disable the glowing tentacle traps should consume one of the fruits (item number 140), but instead 140×
knife (item 1) will be consumed. If the party has fewer knives, the trap will still be disabled and any knives they were carrying will be consumed.
- A tile in the South Wind Clan building acts as a door.
- Another hidden "door" in the warriors' section in the first Khamulon area. There are many of these misplaced door tiles in the Kenget Kamulos levels.
- Another hidden switch, near the exit of the Toronto sickbay area modifies some of the game progress flags.